Composer, Game & Video Audio Design
Composer, Game & Video Audio Design
Producing various genres of music adaptive to follow the story.
From foley sounds to monster voices, not forgetting the mobile UI.
Using middleware like FMOD to boost the gaming experience.
Immersive, reactive audio built for games and screen.
Currently Audio Designer at FakeFish Games, combining 20+ years of music production with a decade of specialized sound design and engine implementation and available for select freelance contracts and creative collaborations.
Contact: jussi@soundofsyndrome.com